Atlas/Mechanics

Mechanics & Systems

Economies, progression, randomness, turns, and the systems that hold a game together.

IntermediateEconomy

Game Economies and Resources

A game economy is the system that governs how resources are created, stored, exchanged, and destroyed inside a game. The word "economy" here does not refer…

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IntermediateProgression

Progression Systems

Progression systems are the structured frameworks that govern how players advance through a game over time. They define what changes as a player continues to play,…

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IntermediateRandomness

Randomness and Chance

Randomness in games is any mechanic that produces an outcome the players cannot fully predict or control. It can come from physical sources like dice, shuffled…

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BeginnerTurns

Turn Structure and Action Order

Turn structure and action order are foundational concepts in game design that determine how players interact with the game and with each other. At its core,…

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IntermediateResources

Resource Management Systems

Resource management systems are the rules and structures that govern how players acquire, store, spend, and lose valuable quantities inside a game. A resource is any…

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BeginnerFeedback

Feedback and Information Systems

Feedback and information systems are the mechanisms through which a game communicates with its players. They encompass everything from visual and auditory cues to haptic responses…

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