Atlas/Mechanics
Mechanics & Systems
Economies, progression, randomness, turns, and the systems that hold a game together.
Game Economies and Resources
A game economy is the system that governs how resources are created, stored, exchanged, and destroyed inside a game. The word "economy" here does not refer…
Read sector →Progression Systems
Progression systems are the structured frameworks that govern how players advance through a game over time. They define what changes as a player continues to play,…
Read sector →Randomness and Chance
Randomness in games is any mechanic that produces an outcome the players cannot fully predict or control. It can come from physical sources like dice, shuffled…
Read sector →Turn Structure and Action Order
Turn structure and action order are foundational concepts in game design that determine how players interact with the game and with each other. At its core,…
Read sector →Resource Management Systems
Resource management systems are the rules and structures that govern how players acquire, store, spend, and lose valuable quantities inside a game. A resource is any…
Read sector →Feedback and Information Systems
Feedback and information systems are the mechanisms through which a game communicates with its players. They encompass everything from visual and auditory cues to haptic responses…
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