Atlas/Narrative
Narrative & Worldbuilding
Worlds, stories, quests, characters, and the player-driven narrative between them.
Worldbuilding for Games
Worldbuilding is the craft of constructing an internally consistent fictional reality that gives a game its sense of place, history, and possibility. It is broader than…
Read sector →Narrative and Story Design
Narrative design is the craft of arranging events, characters, and information so that a player experiences a meaningful story through interaction rather than passive observation. Where…
Read sector →Quest and Mission Design
Quest and mission design is the craft of structuring player activity around goals that carry meaning beyond the immediate action. A quest is a framed request…
Read sector →Character Design for Games
Character design for games is the craft of creating the inhabitants of a game world—their appearance, personality, history, and role in the story. Unlike characters in…
Read sector →Lore and Thematic Integration
Lore is the accumulated body of knowledge about a fictional world: its history, geography, peoples, customs, languages, technologies, religions, and the small everyday details that make…
Read sector →Emergent Story and Player-driven Narrative
Emergent story and player-driven narrative refer to the stories that arise from the interaction of game systems, rather than from a pre-written script. In this approach,…
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