Atlas/Narrative

Narrative & Worldbuilding

Worlds, stories, quests, characters, and the player-driven narrative between them.

IntermediateNarrative

Worldbuilding for Games

Worldbuilding is the craft of constructing an internally consistent fictional reality that gives a game its sense of place, history, and possibility. It is broader than…

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IntermediateNarrative

Narrative and Story Design

Narrative design is the craft of arranging events, characters, and information so that a player experiences a meaningful story through interaction rather than passive observation. Where…

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IntermediateNarrative

Quest and Mission Design

Quest and mission design is the craft of structuring player activity around goals that carry meaning beyond the immediate action. A quest is a framed request…

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BeginnerNarrative

Character Design for Games

Character design for games is the craft of creating the inhabitants of a game world—their appearance, personality, history, and role in the story. Unlike characters in…

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BeginnerNarrative

Lore and Thematic Integration

Lore is the accumulated body of knowledge about a fictional world: its history, geography, peoples, customs, languages, technologies, religions, and the small everyday details that make…

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IntermediateNarrative

Emergent Story and Player-driven Narrative

Emergent story and player-driven narrative refer to the stories that arise from the interaction of game systems, rather than from a pre-written script. In this approach,…

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